
“Butter bei die Fische” – How we create features for Goodgame Big Farm
Since lately Goodgame Big Farm brought you several new features like fishing and the world map, we decided to dig a little deeper and explore the process of feature creation at Goodgame Studios. Therefore, we talked to Dennis Schulz, Product Lead of Big Farm and asked him to guide us through the creation process, mostly with regards to the latest fishing update.
Dennis (l) and Game Designer Marten(r) discuss a new Big Farm feature