Goodgame “EMPIRE: Millennium Wars” launches on Web

Empire: Millennium Wars

Following the release of its latest strategy game EMPIRE: Millennium Wars on mobile, Goodgame Studios is proud to announce the global release of its latest title on web.

The new game allows players to run their corporate mining empire on Mars, where they can compete against other players to ultimately rule the Mars Trade Federation. “We’ve built this version of the game from the ground up for web using the latest web technologies for the best browser coverage and performance” says Simon Andrews, Head of the studio responsible for developing the game. “EMPIRE: Millennium Wars is a great fit for web, and we will be adding lots of new and exciting content for our players over the coming weeks”.

Goodgame has a track record for releasing highly successful web games including BIG FARM and its highly popular medieval strategy game EMPIRE, Germany’s most successful game of all time and one of the top games worldwide.

“We are committed to providing our players with great new game experiences on web” says Jörgen Larsson, Stillfront Group CEO. “Our investment in leading web technologies such as html5 is a key component of our future product strategy”.

EMPIRE: Millennium Wars is available via Goodgame’s portal www.goodgamestudios.com

BIG FARM: Mobile Harvest continues strong performance and gets major content update

Big Farm: Mobile Harvest - Update

Goodgame’s beloved BIG FARM franchise sees a massive update to its mobile title BIG FARM: Mobile Harvest this month, presenting the largest feature update so far. The update will provide players with the ability to develop and build their own in-game Café & Store where they can cook and bake delicious meals with their farm produce, as well as the ability to sell self-produced items such as perfumes and souvenirs.

“This update continues a trend of regular, relevant updates for the game that have allowed BIG FARM: Mobile Harvest to see continuous performance gains since its launch in Q4, 2017” says Jörgen Larsson, CEO of the Stillfront Group.

The latest update will provide fresh and exciting content for new and veteran players alike. The addition of the Café and Store will add a new dynamic to the game giving players more options for their farm produce, but also providing them with even more entrepreneurial opportunities through running their new businesses in-game, and serving new customers. “BIG FARM: Mobile Harvest continues to be a shining example of what a new game launch should look like for our company” emphasizes Kai Wawrzinek, CEO of Goodgame Studios.

”Our ability to scale this game in a highly competitive market, combined with high quality updates for our players have resulted in significant revenue growth per quarter”. “This update is huge for our growing BIG FARM Mobile community of 7.5 million players!” says Simon Andrews, who heads the studio responsible for developing the game. “I know our players will love the new Café & Store as it will give them even more opportunity to run their business and grow their farm”.

BIG FARM: Mobile Harvest’s big update will be supported globally by Google Play and will be accompanied by a major TV advertising campaign across 30 channels in Germany, Austria and Switzerland. In addition Goodgame has partnered with inSocial Media and Germany’s most famous and influential YouTube superstar ‘Bibi’, from Bibi’s Beauty Palace, who will be sharing and enjoying the Big Farm: Mobile Harvest update with her 5 million followers.

“Things are heating up again!” – Goodgame Empire is kicking off a large-scale TV campaign

We’re proud to be able to advertise our most successful games, Goodgame Empire and Empire: Four Kingdoms, on TV again during July and August. Hooray!

Thanks to a reasonable advertising budget, we’ll be appearing on channels across Germany, Austria, and Switzerland, including the ProSiebenSat1, RTL, Discovery, and Sky networks, as well as on various special interest channels such as N24, MTV, and Sport1. We are looking forward to it, and we’re excited to see how the campaign will be received.

We will actually be running three different TV spots with various calls to action:

“The alliance is calling!”

Playing as part of a team in an alliance can be a lot of fun. Players can support each other and pit themselves against other alliances. If a player needs construction material for buildings, a fellow alliance member can help out. If a player is attacked, their friends can send troops to help them defend. The alliance is calling!

“Even bigger, even stronger!”

Goodgame Empire is continually developed. There’s always new content, like King Eric or the large-scale ‘Battle of the Nations’ event, where whole servers can measure up against each other. In July, there will aso be lots more new content, new rewards, quests, and buildings. And ‘Khan’s Revenge’ is sure to enthrall players. Even bigger, even stronger!

“Things are heating up again!”

The third spot in the bunch shows different aspects of Goodgame Empire: On the one hand, it shows the growth of a strong and well-fortified castle, customized just like any player’s castle with lots of beautiful hand-painted buildings and decorations. On the other hand it portrays playing as part of a team in thousands of active alliances. And finally you can see the cleverly strategic positioning of dozens of different units, each with their advantages and disadvantages, trying to defend or capture property.

We’ve had great success with TV advertising in the past, and we are confident that we can now repeat this. And here are the new spots – enjoy!

DIY – DEVELOP IT YOURSELF | NO 3

GOOD_Tips

We’ve looked at some rough-cut text adventures and explored the world of RPGs – now it’s time to bring out the big guns: Game Maker: Studio feels a lot like the RPG Maker products, and the graphics on YoYo Games’ website reinforce that impression. However, where RPG Maker is specialized in developing RPGs, Game Maker: Studio doesn’t settle for a specific genre. You can actually build games from a wide range of genres with relative ease: Point and Click adventure gamesarcadesaction RPGsplatformers, and many other types are possible.

What makes Game Maker: Studio so easy to learn is its drag and drop feature, which lets you build a solid game in no time at all, without coding anything. It’s the Game Maker Language (GML) for programming that sets the tool apart from RPG Maker. Based on C, it gradually teaches you how to code in other languages besides GML. This makes Game Maker: Studio a natural place to begin if you want to really get into coding.

Like Twine and RPG Maker, Game Maker: Studio has an active, growing, and helpful community, which you can reach in a number of ways. If you want to start right now, take a look at the Learn area on YoYo Games. The YoYo Games community provides a choice of tutorials for beginners and advanced users alike. Game Maker: Studio comes in several versions, which range from the free basic version to the Studio Master Collection with all the content you can buy at present.

Want a taste of what you can actually do with this tool? Take a look at the tough platformer Blackhole.

We hope our brief introduction to these three beginner-friendly game development tools will help you find the one that’s right for you. There are plenty more affordable programs that are similarly accessible, like QuestV-PlayGame Salad, and Stencyl.

Unite 2016 Europe - Image ©Dan Taylor/Heisenberg Media.If you think you know the basics and want to take your coding skills to the next level, take a look at UnityWe use it to program our own games, and you can do some awesome stuff with it, as Aaron Chapin demonstrated at the Unite 2016 Europe conference. The basic version is free, too. So what’s stopping you from developing your own incredible games?

 

DIY – Develop it yourself | No 2

GOOD_TipsIn our previous issue of Good DIY Tips, we presented Twine: the perfect tool for creating spellbinding text adventures. This time we’re taking it a step further. The tool’s got to be able to handle it if you want something that’s a bit more visual and heavier on role-playing.

Do you still have fond memories of the rough-hewn 8/16-bit retro graphics of old NES and SNES classics like Secret of Mana or Chrono Trigger? In that case, your search for the right game development tool has come to an end with the RPG Maker series from ASCII and Enterbrain! As its name implies, the tool is used to produce atmospheric role-playing games, and with a little experimentation you can also add elements of strategic combat.

A number of RPG Maker versions have been released over the years, and each new iteration has brought users an ever-growing selection of options and bug fixes. Most versions come with a tile-based map editor, a database editor for changing the values of all game objects, and a simplified script language for designing events. You can use the latter to create automatic sequences like cut scenes, teleportation effects, and plausible dialogue with multiple answers. All versions offer a basic pack with graphics, compositions, and further content. Additionally, most versions enable you to add your own creations to the content.

Versions 95, 2000, and 2003 don’t require any programming skills at all, yet still permit you to make in-depth changes to your game, for instance by providing drop-down menus and buttons that do the programming for you. From RPG Maker XP on, you can make changes directly to the ready-made game system with the RUBY programming language specialized for games. You can get some RPG Maker versions in English on Steam. Prices range from €20 for RPG Maker 2003 to €74 for RPG Maker MV.

Critically acclaimed and loved by gamers, the narrative role-playing game To the Moon was developed with RPG Maker XP. Positive reviews are well above 95 percent, which tells you all you need to know! Will you accept the challenge?

DIY – Develop It Yourself | No 1

GOOD_TipsHave you ever had an idea that would make the perfect game title but you never quite knew how to go bring it to a PC, console, or smartphone? Or were you astonished by a game you played and thought “Man, I’d love to be able to create something like this…”? If so, we have fantastic news for you. As a matter of fact, you don’t have to be an experienced game developer to create awesome games. Titles like Risk of Rain or To the Moon were created with free or pretty cheap tools which are fairly easy to get into.

Because we believe that there can never be enough great games, and because we also started small, in the next three episodes of GOOD Tips, we want to present three great tools to you and go into a little detail about their specifications. And who knows, maybe you’ll be running through our open doors with your awesome prototype some day! 😉

Back in the days when you’d actually feel pretty futuristic about owning one of those machines comparable to a typewriter with a screen, gamers were all over text-based adventures. Basically, you’d be given explanations of your environment and bits of story solely through text shown on your screen. By utilizing your keypad, you’d type different comments like “walk north” or “look at tree” to interact with the imaginary environment. The program would interpret your commands, sometimes leading to frustrating encounters when the parser wasn’t able to understand your intentions. Some people love this raw experience, though. Later, music or images were added to make the games more atmospheric, but the focus lay and still lies on typing text to advance.

While nowadays these games seem pretty dated and rough, they make a great entry point to game development! One tool to get into creating text-based adventures is Twine. It’s freely available on the creator’s homepage and allows you to create your very first game without typing any code. What makes Twine both easy to comprehend and stand out in comparison to similar tools like Quest, are the well-arranged story maps. These clearly visualize the connections between your text elements and dialog pieces, eventually taking the shape of easily editable concept trees. If you feel more adventurous, you can add variables, conditional logic, images, CSS, and JavaScript to grant players a more complex and immersive experience. As with the other tools presented in this blog post, there are tons of tutorials and lots of documentation compressed in a corresponding Wiki, and you can always ask for help in the thriving forums.

A really good example for a Twine game is The Temple of No by Crows Crows Crows. Try it out and get inspired!