Goodgame up close: Valeska, Matt, and Steffi instagram for you!

If you follow us on one of our social media channels, you already know that we like to keep you up-to-date on everything that happens at Goodgame! For example, you’ve already met many of our colleagues and teams; we’ve taken you behind the scenes in game development, like when an exciting update was on its way; and of course we’ve told you all about our other highlights, whether it’s the launch of a new game or a sofa concert in our café.

Now we’re ready to take our social media to the next level by giving you a picture of what we do here, in the truest sense of the word! To this end, we tracked down the Goodgamers Valeska, Matt, and Steffi and asked them to join our social media team as Instagram posters – with photos of their actual everyday work!  Since they come from very different areas, namely campus services, game development, and the event team, their exciting posts are sure to keep you entertained!

If you don’t want to miss anything, you can follow us on Instagram under @goodgame_studios. Of course, first we have to introduce you to our three new Instagrammers and their jobs and preferences.

Trio

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GOOD Teams – Breaking down language barriers in gaming

If you want to go global, you have to speak every language in the world – and that applies in the world of gaming, too! That’s why today, we’d like to introduce you to our localization team, which takes care of translating our games into over 25 languages. We met with Clara, localization lead, and asked her what makes her team special, how they work, and what else they do besides taking care of the text in our games.

When Clara came to Goodgame Studios in 2011, she was the only one responsible for the localization of our games. Today the team is made up of 19 talented linguists, who master a total of 15 languages and come from 12 different countries. Since we need more than 25 different language versions of our games, the team also works with external agencies.

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Guest Blog: “Procedural Content Generation” by Aaron Chapin

Here at Goodgame, we are a multi-talented team with many different specializations within the field of gaming. What unites us is our passion for making games, and our ambition to become really good at what we do. In order to achieve this, we want to learn and improve fast, which is why it is especially important to us to exchange knowledge throughout our team as well as with the rest of the gaming industry. That’s why we are quite excited to share our first guest post from our colleague Aaron with you today! Aaron has worked as both a client and server developer within our Moonshots Studio, and in his blog post, he lets us in on the topic of building parts of a game automatically using Procedural Content Generation. Read on to find out what that is, how it can be used, and what benefits or drawbacks it might have.

Alex at Unite
Unite 2016 Europe – Image ©Dan Taylor/Heisenberg Media. – Source: Flickr Read more

5 questions to Matt: “About Art & Burgers”

As you might know, we are currently working on new titles with which we want to venture into new genres beyond strategy and simulation. Therefore, our Casual Games Studio is developing our first puzzler games, with various talented game designers, software specialists, and artists investing their creativity and passion.

One such talented colleague is Matt, who is currently working as a UI Artist specializing in 2D animation in our Casual Games Studio. For today’s blog post, we sat down with him to ask a few questions about his job.

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GOOD Teams: Product Intelligence knows what players want

Anyone who works in game development knows how complex and challenging it is. For the best odds of success, a game team should include industry experts from various fields who work closely together towards a common vision: creating the best possible product. One such team of experts at Goodgame Studios is Product Intelligence, which studies data from our games to find out how we can improve our existing and upcoming titles. Product Intelligence analyse player behaviour to discover what keeps our users engaged and motivated, and provide these insights to the product team, game designers and developers. Their analyses generally contain recommendations on how certain behaviours can be incentivised and, ultimately, how the game can be made more rewarding for players. “Our team is really in the trenches, serving as the front line between the product and the 100GB of data we collect daily,” explains team lead Alexei Vink.

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