Team Goodgame likes a vibrant mix

“What do we actually have in common with a basketball team?” asked  Ina, our Head of HR, during her talk  about German Diversity Day, which we took  part in for the first time this year. She quickly got the answer from the audience: In a basketball team there are many different types of players – some are tall and strong, some smaller and faster. Everyone has their individual strengths, and together they lead the team to victory. Having such a vibrant mix is what makes our team at Goodgame Studios so successful. We now have more than 400 international colleagues from more than 60 nations, as well as many social and interest groups, including a very active LGBTTIQ group by the name of “Gaymer and Friends”. To celebrate this diversity, Goodgame Studios dedicated a whole week to the topic, including a program of events and opportunities to participate. Read more

Design workshops with international star Trent Kaniuga at Goodgame Studios

As some of you may already know, we are currently working on our first core game, and we’re giving our colleagues plenty of opportunities to develop their skills! Not only will this quench their thirst for knowledge, but it will also allow us to create the best possible product for our players. We were lucky enough to welcome an extraordinarily talented artist to give a series of workshops in our company: Trent Kaniuga is a concept and environment artist for world-renowned computer games. He has worked on titles such as World of Warcraft and Diablo 3. Trent began drawing at the age of 14, and at the age of 16 he released his first successful comic, “Creed”. He gave us all the inside info and some insight into the design processes of a AAA studio. Read more

Long live bread and butter!

There was good food, good conversation, and much laughter. At the German supper held in our café, more than 60 of our colleagues got to enjoy traditional German cuisine. The intent of this evening was to share a very German  experience with our international colleagues and this was the best way to give them a quick insight. We had the full spread of delicacies you’d expect to find on a German supper table – bread, butter, and various types of cheese and sausage. Everyone got to try a combination of gourmet delicacies, with options such as Gouda, Emmental, and Harzer cheeses, as well as aspic, ham, and mett (minced raw pork), and put together an original German sandwich! Read more

6 years old but all grown up – happy birthday Goodgame Studios!

It’s hard to believe how time flies. Another year has already passed since Goodgame Studios was founded, and now we’re celebrating our sixth anniversary! A lot has happened in such a short period of time, and we are very proud of what we have accomplished  and a big thank you to our active player community, since our loyal fans are the ones who made our success possible in the first place. Read more

Agile development Code Retreat at Goodgame Studios

We may already know a lot, but we don’t know everything yet! That’s why we’re always open to new things. Twelve of our tool developers from the game technology studio took part in the first Goodgame Studios Code Retreat in order to improve their skills in test-driven development and pair programming. Urs, the organizer and host of the event, comes from it-agile and is currently working as a Scrum Master at Goodgame Studios. Here he explains the basics of a Code Retreat. Read more

Successful recruiting? We know how it’s done!

All over Germany there’s talk about skill and talent shortage – but not here. Thanks to our tried and tested  success strategies, we are able to meet our staff requirements and continue to hire new colleagues. In this guest blog entry, Ina, our Head of Human Resources & Talent Acquisition, will present our six ingredients  for successful recruitment so that every company that’s interested can try it for themselves: Read more